let's play persuasion!
2009


Like the game–show, Name That Tune, the game, let’s play persuasion!, challenges players to identify the source of something commonly heard. Political and commercial slogans are read to the audience. The first player to correctly name the source earns points. The winner is the player with the most points after all the cards are read or after a defined length of time. The game involves a cash incentive determined by the players.

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